![mass effect 3 explorer crash mass effect 3 explorer crash](http://3.bp.blogspot.com/-en2qhSNrHY4/UXSaG__pP8I/AAAAAAAAC2s/cIWeojfwj7I/s1600/Mass+Effect+3+Reapers+attack+Earth.png)
- Mass effect 3 explorer crash mod#
- Mass effect 3 explorer crash skin#
- Mass effect 3 explorer crash mods#
- Mass effect 3 explorer crash code#
- Mass effect 3 explorer crash download#
My biggest questions are the following:ġ: Do I have to MOD an existing game/save (i.e. but never ME3, and it seems to be a bit more complicated) and need a little help. I’m new to the Mass Effect 3 modding scene (I’ve modded Dragon Age, the Sims 2 & 3, etc. Armors aren’t meant to show skin, so as far as I know, it’s not possible? Casual clothes are fine to replace and show skin, but armors are hard.
Mass effect 3 explorer crash skin#
How do I make the skin color on an armor mod match my Shepard’s face?Ī. How do you get rid of helmets on armor sets?
Mass effect 3 explorer crash download#
You can download a good one here – replace your Coalesced file with this one. The easiest/fastest way is just to use an edited Coalesced file. How do you get XXX armor and/or NPC outfits available in Shep’s closet?Ī. It should now get rid of the orange glow! Now save the image as a spec file (.dds – DXT5 mode). Check the Channels > Alpha Channel – make sure the alpha channel is black. It should look orange (multiply) or orange and green (darken).
![mass effect 3 explorer crash mass effect 3 explorer crash](https://www.candb.com/site/candb/images/artwork/train-crash-uncharted_naughty-dog.jpg)
Here’s what I do – no idea if it’s right, but it seems to work: Make a new layer in Photoshop on top of the diff texture. How exactly do you get rid of the orange glow on armor specs, like the Defender armor (FBDa)?Ī. I shared the skin texture here, but I did not create it and Eranen is the original creator – you can download her skin on Bioware if you are a forum member!
Mass effect 3 explorer crash mods#
I’ll do you one better – you can download the headmorphs for my Shepards here:Įvery screenshot you see in my mods with a female Shepard is just a variation of these two characters :) You’ll also need a custom skin texture to achieve the exact look.
Mass effect 3 explorer crash code#
What is your face code for your Shepard?Ī. It’s doable, it just will require some extra work in 3DS Max. Turian) is much more difficult as they do not share the same bones at all. humans) with another character of the same species (ie. If you have a few scenes in mind you want to replace, it’s much more doable than trying to do the whole game.Īlso, as a rule, replacing one species (ie. Then you have to do the same for textures. For instance, if you want to replace Kaidan with Mordin throughout the whole game, you’ll not only need to replace the BIOH_Kaidan_xxxxx files, you’ll also need to replace the Normandy global file as well as every BIOD_xxxxx file that has Kaidan’s mesh in it. pcc file – there are several, if not dozens, of. But, it’s not quite as simple as replacing a single. Can I replace Character X with Character Y in the whole game?Ī. But if you want to port say Kaidan’s armor to Shepard, you don’t need to do additional editing. Again, the number of bones is the most critical factor – For example, you can port Kai Leng’s armor to Kaidan, but you need to delete all his hair bones in 3DS Max. But some things are harder to replace than others. My game worked and the character was fine, but when it made certain facial movements, Mordin’s eyes would bug out of his head a little because the bones that controlled the facial movements weren’t right. For example, I replaced Jacob with Mordin by replacing the body and head meshes – the head mesh had a different number of bones but I was lazy and imported it anyway. ME3 Explorer WILL allow you to import a PSK with a different number of bones, but the character will often have weird effects.
![mass effect 3 explorer crash mass effect 3 explorer crash](https://images.drivereasy.com/wp-content/uploads/2021/05/mass-effect-xbox-1.jpg)
ME3 Explorer will not allow you to import a UPK with a different number of bones. Can I import a UPK/PSK with a different number of bones?Ī. See the Super Advanced tutorial on creating your own meshes for more information. The easiest way to do this is to import your target mesh (in this case, Shep’s underwear mesh) and import another mesh with the desired attribute (in this case, any outfit with shoes). Any time you want to add something that changes the shape of something, you’ll need to edit the mesh using 3DS Max, not just the texture. How can I change the texture to do that?Ī. I want to add shoes to Shepard’s underwear outfit. If it’s not one of those two things, it’s something that has nothing to do with your modding. Probably an extra space or something when you added a texture to Gibbed (happens sometimes when you’re using hair mods – you change the hair mesh in Gibbed and press space after by accident). Every time you make changes to your game, you MUST run tocbinupdater! If it’s not that, you may have a typo in Gibbed. 9 times out of 10, if your game is crashing because you installed a mod, it’s because you didn’t run the tocbinupdater in ME3 Explorer. If not, please feel free to comment anywhere on any of the pages and I will add your questions to this FAQ! Also, if you want help troubleshooting problems with mods, check out my troubleshooting guide here.Ī. Hopefully, most of your questions were answered by reading the tutorials.